Game-ready Forest Gate environment in Unreal Engine 5.
Utilizing Lumen and PCG.
Gate was modeled in Blender and textured with Trimsheets.
This was my first time making a trimsheet and I am very satisfied with the results.
I modeled it in Blender, sculpted in ZBrush, and finally textured in Substance Painter.
Trimsheets were suggested to me by Boris Stajić - thank you for helping me throught the process and steering me in the right direction.
Živ bio! :D
https://www.artstation.com/bstajic
Foliage creation started in Substance Designer, where I created leaves and grass blades, which I then exported to SpeedTree and created atlases. Every foliage mesh was modeled in SpeedTree.
Road, rocks and crystal were modeled in Blender, sculpted in ZBrush and textured in Substance Painter.
Since it's realease, I've been planning to dive deeper into PCG, and now, thankfully, I did - it is an amazing tool that I now plan to use regularly!
The whole forest was created with PCG, revolving around landscape and landscape spline sampling.
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Assets that I didn't create are:
- Megascans for landscape material, moss on trees and decals.
- Tree barks from Poly Haven
- Deer models from KiteDemo project
- EasyFog from William Faucher
- Particles from EpicZenGarden and DowntownWest projects